Get leaderboard entries

<Note> This endpoint is cached for <Badge intent="warning" minimal>10 minutes</Badge> in the <Badge intent="warning" minimal>USER</Badge> cache source. </Note> Leaderboards update every 10 minutes for online players. Players who go offline between update intervals are flagged to update on the next interval. Use `resultLimit` with an integer below 1000 to limit the response size. The default limit is `100`. Character-based leaderboards can include `characterUuid` and `characterType`, such as profession or gamemode leaderboards. `metadata` contains variable keys depending on the leaderboard type. Some gamemode leaderboards also include top-level `characterData`, which has the same structure as player character data. Some entries also include optional rank presentation fields such as `rank`, `supportRank`, `shortenedRank`, `legacyRankColour`, and `rankBadge`. Raid leaderboards include a score and gambits used. Completion starts at 200, then adds +10, +20, or +30 for each gambit. `previousRanking` is stored daily depending on player activity. Subtracting `previousRanking` from the current ranking gives the player's leaderboard progression.

Path parameters

lb_typestringRequired

Leaderboard identifier such as playerContent.

Query parameters

resultLimitintegerOptional1-1000
Defaults to 100.

Response

Leaderboard entries keyed by ranking position.
GuildEntryobject
OR
GuildLegacyEntryobject
OR
PlayerEntryobject

Errors

400
Bad Request Error